Beaufort at Condotta

After enjoying the Farnborough Bash DBM200 earlier this year I thought I'd give the format another go at Condotta organised by Phil Jelley at the same venue. This is themed to western medieval armies and so attracts good honest close combat armies.

By going it also was a spur to start getting the lead sorted out in anticipation of John Graham-Leigh's next themed competition, Lancaster & York. This meant that I had to buy and paint nearly all of the army. On John's advice I went for Donnington's new Wars of the Roses range which turned out very nicely indeed, plus Irregular's mounted longbowman figure which fits in well with the Donnington figures in size and style.

Although I've always gone for three commands at DBM200 before this time I went for two this time as I didn't think the Wars of the Roses army  really works with three. I chose Lancastrian as this allows a few Irish troops fielded as Ax(O) and Ps(I) to both bulk out the army and give it some terrain specialists. The army I came up with was:

C-in-C - Henry Beaufort, 3rd Duke of Somerset - Reg Kn(O)
4 Retinue Billmen - Reg Bd(O)
1 Shire Levy Billmen - Irr Bd(I)
6 Shire Levy Archers - Irr Bw(O)
1 Northern Border Staves - Irr LH(O)
4 Northern Border Foot - Irr Sp(I)
3 Irish Bonnachts - Irr Ax(O)
6 Irish Kerns - Irr Ps(I)

Sub-General - Reg Kn(O)
1 Men-at-Arms - Reg Kn(I)
6 Mounted Retinue Longbowmen - Reg mtd Bw(S)
1 Northern Border Staves - Irr LH(O)
1 Shire Levy Staves - Irr Cv(I)

I reckoned to all intents and purposes in a real game this structure meant that the large command had to go down to take the army, although mathematically it isn’t quite true.

Game 1

Gave me a Lancastrian civil war against David Ford on a table with a river on one flank and a marsh on the other, the latter in the defenders half of the table. As I assumed that David's army would be broadly similar to mine the invader would have a significant advantage as he could better determine initial matchups and whether to start the Knights mounted or dismounted. I invaded - hooray :-)

David deployed his C-in-C’s command of Retinue and Shire longbowmen and billmen supported by Northern Border spearmen and a few Irish beside the marsh with the Irish poised to enter the marsh. Opposite these I placed Beaufort with the Irish ready to attack through the marsh, the billmen opposite David’s archers and spearmen and my spearmen and Shire longbowmen at the end. David then placed his second command of  dismounted Men-at-Arms supported by some Irish and Northern Staves C-in-C and the river. I put my sub-general’s Staves these and the rest of the command across the river to go on an outflanking manoeuvre.

The battle saw my mounted wing ride round the flank of David's army and the
longbowmen dismount and cross the river forcing his Irish to run away or be shot down, his LH to flee and the Men-at-Arms to turn round and head towards the base line to try an stop my troops getting at the baggage. However, nothing much else
happened here as the battle was decided elsewhere.

The two C-in-C's commands advanced towards each other at a reasonable pace
with my Irish rushing for the marsh to outflank the opposing battle line. This forced David to drop groups of troops off to cover his flanks. However, at the other end of the line he had billmen facing my Shire longbowmen which could get rather tricky until I 6-1ed 2 dead which rather relieved the pressure there. This fluke now meant that I outflanked both ends of David's line. With Henry Beaufort leading the way my billmen got into the archers and weaker foot and caused quick casualties - in fact the first 5 or 6 of David's elements to be destroyed all went down to 6-1's and he rolled many more 1's as well. With gaps appearing I was able to turn flanks and David's C-in-C's command went down and so the army. I had lost only a single element of billmen in the process. 32-0 but the luck was very one sided.

Game 2

Tim Stubbings' Medieval Scandinavian Union army invaded me on a table with
a waterway and village on my left and a marsh on the right in Tim's half of the
table. Deployment looked obvious with Beaufort on the left next to the waterway
and the sub-general on the right where I expected Tim to have his mounted troops. I
deployed the Irish in the village to cover my left flank. I decided to put my billmen 1 deep and risk that if Tim had deployed knights opposite I would have to do some fancy dancing, but I needed the frontage. The Shire archers finished the line off. Opposite these Tim placed a command of fast, lightly armoured, halbardiers supported by a few skirmishers and crossbowmen but also a block of Landsknecht pikemen - the last opposite my archers, ouch! My mounted longbowmen extended my line with lighter horse on the end. Tim obliged by putting his knights facing the longbowmen - 6 elements including the C-in-C- with poor quality spearmen next to the marsh and some cavalry as a reserve.

A straight forward game ensued. Tim pushed his sub-general’s command forward
quickly including sending his halbardiers into the village to try and clear a route to my
baggage and flank ASAP as he felt that his knights were going to have a short and
nasty meeting with my longbowmen so he needed to do something quickly. Of course I pushed the archers at his knights as quickly as possible shooting one dead and disrupting the rest a little . Tim managed to control his knights but eventually had to let them spontaneously advance when they were disrupted and the inevitable low PIP roll arrived. As he guessed the result was quick and nasty. He supported their attack  as best he could with the his spearmen but this was not enough. Meanwhile the halbardier attack into the village had made little progress, although they were working their way around the line. Unfortunately for Tim, Beaufort led his billmen in counter attack and the casualties he cause combined with the C-in-C breaking took the army. I hadn't lost anything this time. Another 32-0.

Game 3

Again I was invaded this time by Matt Haywood's Early Burgundians. I had an
orchard on my centre base line and a gulley on my right flank. A small rough hill was on Matt's right and played no part in the game. I placed Beaufort on the right with the Irish ready to go into the gulley and my mounted command went on the left, the Men-at-Arms starting mounted for a change. Matt placed a command of dismounted Men-at-Arms, Low Countries pikemen and a few archers opposite my C-in-C, a command of more dismounted Men-at-Arms and archers on his right and a small French allied command of mounted knights behind his centre. Most of Matt's Men-at-Arms were deployed to attack Beaufort’s command with his right covered by his massed archers.

I decided my best bet was to attack Matt's C-in-C with my sub-general hoping
that my Retinue longbowmen and the dismounted Men-at-Arms could beat him before his masses of Men-at-Arms plus French could beat my C-in-C. Matt advanced strongly across the front and I sent my light troops on the right into the gulley to threaten his flank and, hopefully, cut down the numbers who would attack me there. I had some luck here as Matt had poor PIPs with this command and his pikemen pretty much stayed put and I got some Kerns into the flank of some crossbowmen who had no recoil. Unfortunately even though I went in with overlaps the crossbowmen beat me off killing a couple of Kerns by shooting. On my right I got the better of the shooting as I was able to pick off a couple of archers and my dismounted Men-at-Arms got a couple more. However, Matt's PIPs held up here and he was able to pull back his archers in front of my advance. Meanwhile his attack in the centre contacted and Beaufort’s command started to suffer in a heavy infantry slog. What was decisive here was Matt getting Men-at-Arms, including his C-in-C, into my Shire longbowmen. However, despite us both having chances to win the game we ended up with a draw - the only unfinished game all weekend I think. 16-16.

Game 4

Defending again against Phil Jelley and his Lusignan Cypriots and playing
for 1st place. I had a village on my left base edge whilst Phil had a
small patch of scrub on his right and a small shallow hill on his left, neither of
which really influenced the game. I deployed assuming that Phil would have
his massed crossbowmen on the village side of the table and his smaller mounted command on the other. Therefore, I deployed with the Irish in the village and the billmen, longbowmen and spearmen extending the line from there and then the mounted command deployed beyond that with the longbowmen as the outermost troops. The Irish in the village were to delay as I was sure Phil had something
suitable to attack this with so I expected to lose most of these. Phil obliged by putting down his C-in-C’s command of massed crossbowmen with Catalan and skirmisher support facing Beaufort and  knights and light horse opposite my sub-general with the Knights on the base line well away from my longbowmen.

This proved to be another straight up and down game. Phil came on at speed
with his crossbow mass and I advanced cautiously towards him with Beaufort whilst
pushing strongly with the mounted command, although it was soon mostly on foot as the Bw got close quickly and the Knights dismounted as there were Bw to their front. Phil's archery proved fairly ineffective against my billmen and spearmen, however, I shot a few of his crossbowmen down - as we were both 2 deep when the front rank went down it became difficult for the remaining element. I then got the sub-general and the Sp(I) into the end of Phil's line with the longbowmen strung out 1 deep most of the way to the table edge daring Phil to bring up his knights. In short order I'd taken some more crossbowmen and Phil felt he had to bring the knights up - and no reason why not, with his army structure the whole sub-general command was essentially expendable. Phil also now attacked the village and quickly killed or fled off table 5 of my Kerns, however, my Bonnachts remained to cover my flank and so I was happy enough. The final act of the game was for my billmen to take out the necessary elements for Phil's C-in-C's command and the army to collapse in rout. 30-2 and 1st place was mine - which got me a nice prize as well :-)